I am a Senior Gameplay Engineer with 13+ years of software development experience and 6+ years of experience working directly on games and interactive applications. My primary expertise is Unity and C#, with additional professional experience in Godot, C++, GDScript, Python and JavaScript.
My experience includes gameplay and game systems, networked multiplayer, authoritative dedicated servers, game AI, VR, physics, procedural generation and performance optimization. I have also worked as a project/technical lead, reviewing code and coordinating the work of other programmers.
The objective of the project was to create a clone of a real-life building and create a virtual copy where employees from a large energy company could log in and perform general tasks
Update an older project to add further features to it, it was made using Meta XR SDK for Unity
Create a 2D game from scratch with procedural level generation and a physics-based character controller.
I am a contributor with several pull requests; see a list of my merged pull requests on the official Godot GitHub Repository.
I contributed with a couple of pull requests; a list of merged pull requests can be seen clicking here (Some merged PRs are marked as closed, but they were merged).
I made a very simple turn based game template accessible here. Sprites and general art made by Kenney.
Two different repositories; they are just common snippets and templates that I use myself all the time and tend to send to people.
Details about my pricing for contracts can be read in my Terms of Service page.
My preferred payment period is weekly or biweekly. But regular montly payment period is fine too.